![]() This format was created in the early days of Magic. This combat damage total is kept track of separately for each player's commander, and does not reduce if a player gains life. In addition to the normal Magic loss conditions, if a player is dealt 21 points of combat damage from a single commander over the course of the game, that player loses the game. If your commander moves to a hidden zone (one that is not visible to all players, such as your hand or library), you may choose to put it back into the command zone as a replacement effect. If your commander moves to the graveyard or exile, you may choose to put it into the command zone as a state-based action upon it entering said zone therefore, abilities that trigger when a creature dies or is exiled work as normal when a commander dies or is exiled, but the commander will still end up in the command zone. #Dcommander ban list plus#You may cast your commander from the command zone for its normal costs plus an additional for each previous time it has been cast from the command zone this way. Before the game begins, each player sets their commander aside in a special zone, the command zone. Ī player's commander works differently from other cards in the game. The 1v1 Commander format on Magic Online used to follow the same banned list, but it now has its own. A player's choice of commander determines which other cards can be played in the deck (while except for basic lands, each card in the deck must have a different name).Īn official banned list for the Commander format is maintained by the Commander Rules Committee at, not by Wizards of the Coast, though Wizards does approve of any changes made to it by the rules committee. Each player starts at 40 life, and each player's deck is headed by a legendary creature designated as that deck's commander. Description Ĭreated and popularized by fans, the Commander variant is usually played in casual Free-for-All multiplayer games, although two-player games are also popular. It is a Highlander-variant eternal format with specific rules centered around a legendary creature called the commander. One key to the continued health of Magic is diversity.Commander, as officially titled by Wizards of the Coast (also known as Elder Dragon Highlander or EDH), is a casual multiplayer format for Magic: the Gathering. It is vitally important to ensure that there are multiple competitive decks for the tournament player to choose from. Why? If there were only a single viable deck to play, tournaments would quickly stagnate as players were forced to either play that deck or a deck built specifically to beat it. In addition, different players enjoy playing different types of decks. If there are plenty of viable options to play, there will be more players at more tournaments. To help maintain the diversity and health of the Magic tournament environment, a system of banned and restricted lists has been developed. These lists are made up of cards that are either not allowed at all, or allowed only in a very limited manner. It's important to note a couple of things: First, these lists apply only to Constructed formats and not Limited formats. Second, the banned and restricted lists are format-specific, so a card that is banned in Modern may still be legal to play in Standard. If a card appears on the banned list for your chosen format, then you may not include that card in your deck or sideboard. Doing so makes your deck illegal to play in any sanctioned tournaments for that format.Ĭards are usually banned from play if they enable a deck or play style that heavily skews the play environment. What does that mean? If the card were legal, a competitive player either must be playing it, or must be specifically targeting it with his or her own strategies. Some cards are banned because they have proven to simply be too powerful in their respective format. ![]()
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